ApolloRT
Bringing cutting-edge lighting effects to Minecraft, in real-time.
Now you know what it is, here’s how it looks:
Denoised Reflections
Raytraced specular reflections are noisy. So I’ve implemented my own denoiser specifically for it. It is a wide bilateral filter that uses scene geometry and an approximated footprint of the BRDF lobe onto the scene to guide the blur. Plus some more magic behind the scenes :)
Volumetric Clouds & Atmosphere
ApolloRT uses ray marching to render the atmosphere and volumetric clouds. And implements multiple-scattering approximations to achieve lighting that is closer to offline renders.