ApolloRT

Bringing cutting-edge lighting effects to Minecraft, in real-time.

Now you know what it is, here’s how it looks:

Denoised Reflections

Raytraced specular reflections are noisy. So I’ve implemented my own denoiser specifically for it. It is a wide bilateral filter that uses scene geometry and an approximated footprint of the BRDF lobe onto the scene to guide the blur. Plus some more magic behind the scenes :)

Volumetric Clouds & Atmosphere

ApolloRT uses ray marching to render the atmosphere and volumetric clouds. And implements multiple-scattering approximations to achieve lighting that is closer to offline renders.